Awakened Abilities | Monster Hunter World Wiki (2024)

Awakened Abilities information

Awakened abilities offer an upgrade and customization system exclusive to Safi'jiiva Weapons. At the Smithy, select Upgrade Equipment to infuse such weapons with awakened materials obtained from the Safi'jiiva Siege. This process allows to mix and match up to five awakened abilities per weapon, which come in many variants and six tiers of increasing power.

Awakening I II III IV V VI
Attack (GS/H) 2 4 6 8 9 14
Attack (other) 2 4 6 8 10 15
Element/Status x x x x x x
Affinity 2 4 6 8 10 15
Sharpness 10 20 30 40 50 70
Defense 10 20 30 40 50 60
Decoration Slot s1 s2 s3 s4
Set Bonus x x x
Weapon Mod x x x

Above tables gives an overview of awakened abilities. Note that further upgrades from Augmentations can be applied independently. At any time, a weapon can hold at most

  • one tier VI ability
  • one decoration ability
  • one defense ability
  • one set bonus and
  • one weapon mod.

Otherwise, any combination of up to five abilities is possible. For attack, sharpness, affinity, status or elemental damage, a maximum of one tier VI and four tier V abilities can be stacked.

Safi'jiiva Weapons start with 270 raw damage, so awakening three attack abilities of tier V brings them en par with Lightbreak Weapons. An exception are Greatswords and Hammers (GS/H), for which the attack upgrades at tier V and VI are slightly lower.

Sharpness upgrades can extend a Safi'jiiva Weapon's white sharpness from 40 units up to 120 units, while all upgrades exceeding 80 units yield purple sharpness. Note the Handicraftskill adds another ten units of sharpness per skill level.

Set bonus abilities count as one piece towards a given armor set skill. This allows to combine set bonus effects that require six pieces of equipment in total, of which five are covered by armor pieces. A popular example is the combination of Silver Rathalos Essence and Namielle Divinity.

Weapon Mods refers to modifications that are exclusive to certain weapon classes, such as kinsect bonus effects, applicable coatings, phial types, horn melody sets or shelling types.

Bestowing awakened abilities

Manifesting a new ability requires a certain amount of awakened materials, which depends on the weapon's awakening level.

  • 8 units up to level 6
  • 15 units up to level 11
  • 20 units up to level 23
  • 15 units up to level 26

Any excess units from materials used will carry over. The currently available materials provide

  • 1 unit per Dracolite Shard
  • 5 units per Dracolite
  • 20 units per Large Dracolite
  • 50 units per Rigid Dracolite

The awakening level of a weapon is the sum of tiers for each of its current awakened abilities. Since five abilities can be combined, and only one can be upgraded to tier VI at a time, the maximum level is 26. At level 23 and above, all Safi'jiiva Weapons change their appearance.

Once a new ability is manifested, the player can choose one from three randomized options. This way, up to a total of five abilities can be added. A newly manifested ability can also replace or upgrade a chosen ability. Tier VI abilities are only accessible by means of upgrading a tier V ability. If another tier VI ability is already present, it will be rolled back to tier V in the process.

Storing Potential

Instead of selecting a manifested ability, you can choose to store potential. By storing potential, the next an ability is manifested, the odds of adding a awakened ability of tier IV or V increases. However, repeatedly storing potential for more than 20 times will add no further benefit.

Element and Status

In contrast to most other properties, the element or status type of a Safi'jiiva Weapon cannot be changed via awakening skills. The base values and upgrades of status and elemental damage vary per weapon class, and are generally higher on heavier and slower weapons.

Class Element Poison/Expl. Para/Sleep
Hunting Horn 180 300 180
Great Sword 150 300 180
Switch Axe 180 240 180
Gun Lance 180 240 180
Hammer 180 210 180
Long Sword 180 210 120
Lance 180 210 120
Insect Glaive 150 180 90
Sword and Shield 150 180 90
Charge Blade 180 150 120
Dual Blades 120 150 90
Bow 120 120 120

Some examples of the awakening upgrades for status elemental damage per weapon class are shown below.

Awakening I II III IV V VI
Element (SA) 10 30 50 70 90 120
Element (H) 20 40 60 90 120 150
Element (IG) 10 20 30 50 70 100
Element (DB) 20 30 40 50 60 90
Status (GS) 10 20 30 40 50 70
Status (IG) 30 50
Status (DB) 20 40

Note that lower tier status upgrades are unavailable to most weapon classes, which makes awakening those abilities more difficult.

All Awakened Abilities

NB: Sometimes people or set building tools may call Velkhana Divinity as Velkhana Essence. They are the same, for simplicity sake, when people are talking about a monster set bonus awakening they may call it "[Monster] Essence" since half of them are called like that. Just be aware that if you're searching for example for Velkhana Essence through the awakenings, you're actually looking for Velkhana Divinity.

Skill

Effect

Silver Rathalos Essence Unlocks setbonus: Slinger Ammo Secret(Increases the maximum level of Slinger Ammo skill to 5)
Unlocks setbonus: True Critical Element(Greatly Increases elemental damage on critical hits)
Gold Rathian Essence Unlocks setbonus: Divine Blessing Secret(Raises the maximum level of divine blessing skills)
Unlocks setbonus: True Critical Status(Greatly Increases status effect damage (paralysis, sleep, blast, poison) when landing critical hits)
Lunastra Essence Unlocks setbonus: Tool Specialist Secret (Reduces the recharge time for specialized tools)
Kushala Daora Flight / Kushala Daora Essence Unlocks setbonus: Nullify Wind Pressure(Negates all wind pressure)
Namielle Divinity / Namielle Essence Unlocks setbonus: True Element Acceleration(Continually attacking a monster activates Free Elemental/Ammo Up Lv 3 and Increases elemental damage)
Zorah Magdaros Essence Unlocks setbonus: Artillery Secret(Increases the maximum level of the Artillery skill to Lv5)
Teostra Technique / Teostra Essence Unlocks setbonus: Master's Touch(Prevents your weapon from losing sharpness during critical hits)
Zinogre Essence Unlocks setbonus: Latent Power Secret(Increases the maximum level of Letent Power skill to 7)
Deviljho Essence Unlocks setbonus: Stamina Thief Secret(Increases the maximum level of the Stamina Thief skill to 5)
Glavenus Essence Unlocks setbonus: Maximum Might Secret (Increases the maximum level ofMaximum Might skill to 5)
BazelgeuseAmbition / Bazelgeuse Essence Unlocks setbonus: Guts(Above a certain health threshold, you withstand an attack would normally cart you once per hunt)
Diablos Ambition / Diablos Essence Unlocks setbonus: Slugger Secret(Increases the maximum level of Slugger skill to 5)
Rajang's Rage / Rajang Essence Unlocks setbonus: Mind's Eye Ballistics(Prevents attacks from being deflected. Also shortens the distance before ammo and arrows reach the maximum power)
Unlocks setbonus: Protective Polish(Weapon sharpness does not decrease for a time [60s] after sharpening)
Vaal Soulvein / Vaal Essence Unlocks setbonus: Super Recovery(Allows recovery to exceed the red portion of the health gauge)
Shara Ishvalda Divinity / Shara Ishvalda Essence Unlocks setbonus: True Gaia's Veil(While wearing a mantle, gain Tremor Resistance Lv3, Earplugs Lv5, max Windproof, and Flinch Free)
Rathian Essence Unlocks setbonus: Poison Duration Up(Extends the duration of your poison's effect on monsters)
Legiana Ambition / Legiana Essence Unlocks setbonus:Bow Charge Plus(Increase max bow charge level by one)
Instructor's Guidance Unlocks setbonus: Capture Master (Highly Increases chance of Increasesd capture rewards)
Uragaan Ambition / Uragaan Essence Unlocks setbonus: Guard Up(Allows you to guard against ordinarily unblockable)
Brachydios Essence Unlocks setbonus: Agitator Secret(Raises the maximum level of the Agitator skill to Lv7)
Barioth Hidden Art / Barioth Essence Unlocks setbonus: Punishing Draw (Adds a stun effect to draw attacks and slightly Increases attack power)
Nargacuga Essence Unlocks setbonus: True Razor Sharp/Spare Ammo(Greatly reduces sharpness loss and bows and bowguns have a chance not to expend coating or ammo)
Anjanath Dominance / Anjanath Essence Unlocks setbonus: Stamina Cap Up(Increases the maximum stamina cap by 50)
Velkhana Divinity / Velkhana Essence Unlocks setbonus: Critical Element(Increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits)
Unlocks setbonus: Frostcraft(An aura of frost builds when your weapon is sheathed, raising attack. Wanes each melee hit or shot fired)
Kirin Divinity / Kirin Essence Unlocks setbonus: Great Luck(High chance of Increasesd quest rewards)
Tigrex Essence Unlocks setbonus: Free Meal Secret(Increases the maximum level of the Free Meal to 3 [75%])
Odogaron Essence Unlocks setbonus: Protective Polish(Weapon sharpness does not decrease for a time [60s] after sharpening)
Nergigante Essence Unlocks setbonus: Hasten Recovery(Regenerates your health as you continually attack a monster. Recovery varies by weapon)
Ancient Divinity Unlocks setbonus: Critical Status(Increases abnormal status effect damage (paralysis, poison, sleep, blast) when landing critical hits)
Commission Alchemy Unlocks setbonus: Bombardier Secret(Raises the maximum level of the Bombardier Skill to 5)
Sharpness Increases Increases sharpness.
Affinity Increases Increases affinity(For Affinity Increase I/II/III/IV/V/VI; +2/4/6/8/10/15 affinity).
Element Up Increases elemental attack power.
Defense Increases Increases defense(For Defense Increase I/II/III/IV/V/VI; +10/20/30/40/50/60 defense).
Attack Increases Increases Attack(For Attack Increase I/II/III/IV/V/VI; For all weapons except Hammer and Greatsword: +2/4/6/8/10/15 attack. For Hammer and Greatsword; +2/4/6/8/9/14 attack).
Slot Upgrade Adds jewel slots (works similar to augment).
Kinsect Bonus (Power/Spirit) Switch Kinsect bonus to power and spirit boost.
Kinsect Bonus (Recovery) Switch Kinsect bonus tostamina upgrade and healing.
Reload Assist Speeds up reload times. Effectiveness varies with ammo used.
Recoil Suppressor Lowers the recoil.Effectiveness varies with ammo used.
Deviation Suppressor Lowers the deviation.
Normal Capacity Increases Normal ammo capacity.
Pierce Capacity Increases Pierceammocapacity.
Spread Capacity Increases Spread ammocapacity.
Elemental Capacity Increases Elemental ammo capacity.
Shelling Wide Change shelling type to wide.
Shelling Long Change shelling type to long.
Shelling Normal Change shelling type to normal.
Shelling Normal II Upgrade upto normal shells level 7.
Status Effect Up Increases status build up.
Exhaust Phial Swap to exhaust phial.
Status Coating Lets you apply strong poison coatings, as well as paralysis sleep coatings.
Element Phial Swap toElement Phial.
Rathalos Essence Unlocks setbonus: Mind's Eye/Ballistics (Prevents attacks from being deflected. Also shortens the distance before ammo and arrows reach the maximum power)
Impact Phial Swap to impact phial.
Elemental Melody Switches notes to Fire Res Boost, Attack Up, etc. melody effects.
Attack Melody Switches to Attack Up, Earplugs, Environmental Damage Negation, etc., melody effects.
Stamina Melody Switches notes to Stamina Use Reduction, Health Rec, Wind Pressure Negated, etc., melody effects.
Abnormal Status Melody Switches notes to Abnormal Status Attack type melody effects.
Earplug Melody Switches notes to Earplugs type melody effects.

Awakened Materials

You can acquire dracolites from quest Safi'jiiva Siege, The Red Dragonor Point of No Return.You can also give Awakened Weapons to the Elder Melder to make Dracolites. Do this if you have a lot of Awakened Weapons stockpiled in your inventory.

Name

Awakening Point

Dracolite Shard 1
Dracolite 5
Large Dracolite 20
Rigid Dracolite 50
Pure Dracolite 100

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